I've helped create critical-darling indie games,
mixed reality installations in iconic cultural institutions,
and platinum-selling AR games for the world's biggest IP.
I break down complex narrative practices into practical action plans, and I build buy-in and excitement around new, hybrid forms of storytelling.
I've written award-winning, critically-acclaimed VR games including A Fisherman's Tale (VR Awards Game of the Year 2019), The Unfinished, Maskmaker (VRNow H@ly Sh1t! Award), A Fisherman's Tale 2 and One True Path (out now FREE in Early Access!)
I was Content Editor for TIME Magazine's Game of the Year 2014, the multi-award-winning 80 Days. I've also written games to prepare journalists for conflict zones and to train aid workers in logistics.
As a Lead Game Writer at PlayStation I wrote the first playable demo for PlayStation VR and co-wrote two original Wizarding World AR games with the world's most famous author.
What is a Digital Dramaturge? I came up with this term a few years ago to describe the new role I've played as XR technology converges with immersive performance and location-based entertainment.
I help integrate XR technology and interactive storytelling into live and site-specific experiences. A lifelong theatre kid, I help unite game design, immersive technology, themed attraction design and theatrical practice into holistic narrative wholes.
As a digital dramaturge and XR narrative consultant my clients include Pixel Artworks, Preloaded, Premier, Seeper, Luna Cinema, dreamthinkspeak, Megaverse and the National Theatre of Malta.
As Founder and Creative Director of Playlines, I've partnered with some of the world's largest cultural institutions to create new kinds of immersive experiences.
Playlines began life producing augmented reality theatre, combining layers of interactive audio with site-specific performance at international festivals.
After Digital Artists' Residencies at the National Gallery and King's College London, we've evolved to produce major AR installations in partnership with the National Gallery, Royal Academy, Sky Arts, Netflix and Hasbro.
I never get tired of talking about XR storytelling, and I'm committed to building opportunities for immersive creatives and passing on what I've learned over a decade as an artist, consultant and entrepreneur.
I've lectured and run workshops worldwide for students, companies and creatives, including hands-on prototyping sessions and intensive spatial narrative residentials.
I'm a Visiting Fellow at King's College London. As a researcher I'm concerned with the sociocultural implications of augmenting reality, and I lecture widely on augmented ethics.
contact rob AT playlines DOT net
Copyright © 2024 Rob Morgan - All Rights Reserved.