Hi! I'm an immersive storyteller, digital dramaturge and consultant with over a decade's experience in VR, AR and immersive theatre.
I write award-winning VR games and design experiences for some of the world's biggest IPs and cultural institutions.
I'm also the author of the first dedicated AR/MR/XR storytelling manual.
I started my career as a Lead Game Writer at PlayStation, where I wrote the first playable demo for PSVR and co-wrote two groundbreaking AR games for the world's then-largest IP.
I wrote the critically-acclaimed A Fisherman's Tale, VR Awards Game of the Year 2019. I've written numerous VR games and training simulations, including the first accredited VR business masterclass, used by Coca-Cola and Nike.
My most recent game is One True Path, now available FREE in Early Access.
I'm a writer and digital dramaturge for immersive theatre, and help build hybrid live+XR experiences for iconic media brands.
As Creative Director of Playlines, I've directed augmented reality theatre internationally, and created XR arts & culture installations in partnership with Sky Arts, London's West End, The National Gallery, Netflix and Hasbro.
I'm a visiting fellow at King's College London and lecture widely on XR experience design and augmented ethics.
For scriptwriting, consultancy, hands-on workshops or public speaking, get in touch!
UploadVR review of 'A Fisherman's Tale'
Storytelling for Spatial Computing and Mixed Reality: the Art of Augmenting Imagination draws on my decade of experience to provide a practical guide to the new frontier of storytelling.
The book gets you up to speed on the technology and terminology of immersive storytelling, then dives into techniques for augmenting players and places with layers of digital narrative.
With a wide range of case studies drawing on everything from classical drama to immersive theatre, hardcore gaming, LARP, live games, visual art, photography and filmmaking.
But it's about the story YOU want to tell. This is a manual of possibilities, not parameters.
Includes 25x practical challenges to help you build your own portfolio of spatial narrative prototypes. There's also sections on accessibility & inclusion, XR storytelling ethics, and a step-by-step guide to developing your first spatial narrative project from concept to pitch.
Using the book in teaching or training? Try the Discussion Guide or get in touch to discuss lectures, courses and workshops.
contact rob AT playlines DOT net
Copyright © 2024 Rob Morgan - All Rights Reserved.